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Death

This system is what controls the Death of an actor, resetting of an actor, as well as if particular actors can die or not.

Below you’ll see more details of the features of the system, as well as an overview of some of the key functions included. To see this information in engine, right in the blueprint graph of the class listed as “System Location” below. You’ll find everything under the VisBP tab. All settings, events, functions, and macros are detailed with descriptions and comments.

All Systems

  • Replicated
  • Modular
  • Optimized
  • Easy to Customize & Expand
  • Various Functions & Events to assist you during development

This System

  • Boolean to see if objects can die or not
  • Easily add Post-Death logic
  • Easy Death Replication

System Location: HealthAndDamage_C
Attaches To: Character BP

The system provides powerful features that are easy to use. Look through the options available to you and consider how you could use them with your AI. Chances are, you’ll find something that you don’t have to spend time building yourself.

Learn how to modify systems by checking out this page here.

To see this information in engine, right in the blueprint graph of the class listed as “System Location” below. You’ll find everything under the VisBP tab.

To see this information in engine, right in the blueprint graph of the class listed as “System Location” below. You’ll find everything under the VisBP tab.

Handle Death event - Handles Death, including the killing actor, the target, the damage type, and what it's been instigated by.
Reset event - Handles the reset after a target has been killed.

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