![](https://bp.vis-foundation.com/wp-content/uploads/2021/04/VisBP-The-Functions-1024x151.png)
To see this information in engine, right in the blueprint graph of the class listed as “System Location” below. You’ll find everything under the VisBP tab.
![Has Been Damaged Within X Seconds Function - Has something been damaged within X seconds](https://bp.vis-foundation.com/wp-content/uploads/2021/05/Has-Been-Damaged-Within-X-Seconds.png)
![Get Most Recent Damage Function - Gets the most recent damage.](https://bp.vis-foundation.com/wp-content/uploads/2021/05/Gets-Most-Recent-Damage.png)
![Has Any Tracked Damage Function - Is there currently any tracked damage.](https://bp.vis-foundation.com/wp-content/uploads/2021/05/Has-Any-Tracked-Damage.png)
![Has Been Damaged By Actor Function - Has there been damage by a particular actor.](https://bp.vis-foundation.com/wp-content/uploads/2021/05/Has-Been-Damaged-By-Actor.png)
To see this information in engine, right in the blueprint graph of the class listed as “System Location” below. You’ll find everything under the VisBP tab.