This system is used to help track any applied damage. It can also keep track of details of the damage, such as location, damaging actor, time when damaged, and more. The goal with this system is to work closely with Damage to give you details on what has occurred.
Below you’ll see more details of the features of the system, as well as an overview of some of the key functions included. To see this information in engine, right in the blueprint graph of the class listed as “System Location” below. You’ll find everything under the VisBP tab. All settings, events, functions, and macros are detailed with descriptions and comments.
All Systems
- Replicated
- Modular
- Optimized
- Easy to Customize & Expand
- Various Functions & Events to assist you during development
This System
- Tracks damage
- Tracks damage details
- Lots of Settings
- Easily Enable/Disable specific tracked details
System Location: HealthAndDamage_C
Attaches To: Character BP
The system provides powerful features that are easy to use. Look through the options available to you and consider how you could use them with your AI. Chances are, you’ll find something that you don’t have to spend time building yourself.
Learn how to modify systems by checking out this page here.
To see this information in engine, right in the blueprint graph of the class listed as “System Location” below. You’ll find everything under the VisBP tab.
To see this information in engine, right in the blueprint graph of the class listed as “System Location” below. You’ll find everything under the VisBP tab.
To see this information in engine, right in the blueprint graph of the class listed as “System Location” below. You’ll find everything under the VisBP tab.