![](https://bp.vis-foundation.com/wp-content/uploads/2021/04/VisBP-The-Settings-1024x151.png)
To see this information in engine, right in the blueprint graph of the class listed as “System Location” below. You’ll find everything under the VisBP tab.
![Damage Multiplier Setting - Sets the percentage of damage the actor will take. Example: A multiplier of 1 means there is no change to damage, and a multiplier of 2 means double damage. Useful for powerups/curses/armor.](https://bp.vis-foundation.com/wp-content/uploads/2021/05/Damage-Multiplier.png)
To see this information in engine, right in the blueprint graph of the class listed as “System Location” below. You’ll find everything under the VisBP tab.